If you look at the entire
scoring system,
wins & losses account for 20% of
the rating.
The other 80% is
based on performance variables:
completions, misses, defense,
MOB, LOT, the
handicap race, the outcome of the
race, and the handicap of your
opponent (even matches have a higher priority over
unevenly rated matches).
Different leagues
use different
systems for
calculating
handicaps.
Even
though our rating
numbers (2-7) are
the same as another
league, the method
or scale used to
calculate the
handicaps are
different. For
example; a H/C-5 in
the other league may
only be a H/C-4 in
TAP. In many
cases, our ratings
are ½ to 1 full
rating lower than
the other league.
This means that a
weak (5) may be a
strong (4) in TAP
or a strong (5) in
the other league may
be a weak (5) in TAP.
Most players
are conditioned from
the other system
which makes it
harder to understand
the new system
you've chosen to
play in. In
addition, handicap
movement is also
slower because of
the rating scale.
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When a
player moves up to the next
level, here's what happens in
most cases. There is
a sandbagging variable in the system to prevent that
player from bagging down the following week so they
drop back down in rating. In each handicap level,
there is an A, B, & C rating. A is the highest. For
example: when a player moves from a (4A) level to a
(5), they are moved to a (5C) level. To drop
back to a (4A), the player may
have to play 3 or 4 weeks before
the average settles back down if
they cannot hold on to the new
(5) rating.
Note to all
7's.
If your a
(7) my personal opinion is that (3's
& 4's) are the scariest of all
players because you never know when
they will step it up. On any given
night they can shoot 1 to 2 levels
higher than the norm, but they can't
do it consistently. If you've faced
a (3 or 4) on one of those nights,
my sympathy goes out to you. |