Some Examples:
A (4.3) player who starts
shooting like a (5) player will take longer to
reach a (5) than a (4.8) player
shooting like a (5)
because the (4.8) player is closer to a (5)
than the (4.3) player.
A (5.9) player shooting like a
(6.0) player will reach a (6) faster than a (5.3)
player shooting like a (6) player because the
(5.3) player has further to go before their
average catches up with them.
Sometimes a player just gets
all the breaks and the balls are set up
perfectly for a 4 or 5 ball run, even for a (2)
or (3).
If two (5's)
play each other and one player wins 4-0, but
both players shot (5) speed, that doesn't mean
the winner is under ranked. It might mean that
one player is a (5.9) player and the other is a
(5.1) player or the winner is shooting (6)
speed, but their average hasn't caught up to
them yet or the loser wasn't shooting their
best game or the loser had too many beers or
the winner had just the right amount of beers.
You can analyze this thing to death, but it's
not worth it. Let the system do the analysis.
Just shoot to win. |
The
Handicap Race Grid:
This is
what the race grid means.
Example: a (5) plays a (4) in a
4-3 race. If these two players
played 7 games total, on
average the (5) would win 4
games and the (4) would win 3
games. In a match, you just
don't know in what order those
wins will occur.
To help determine a
basis for player
ratings, examine the
following grid:
|
HANDICAP |
Average
balls per inning |
|
7
|
5 to 7 |
|
6 |
4 to 6 |
|
5 |
3
to
5 |
|
4 |
2
to
4 |
|
3 |
1
to
3 |
|
2 |
0
to
2 |
|