Handicaps are based on averages of weekly play and league history.
If for example, a player is rated a (4) and starts shooting well, they should eventually go up. In order for this player to become a (5), they must start shooting like a (5), which means someone is going to complain that this player is not a (4). You must be shooting at the next level in order to move to the next level. The player will move when their average catches up to their quality of play. We have all experienced times when we shot the lights out for 3 weeks in a row and then the pool Gods took it away as fast as they gave it to us. That is what consistency of play and averages are all about. The difference between one handicap level and the next is consistency of play. Higher rated players are more consistent than lower rated players.

Some Examples:
A (4.3) player who starts shooting like a (5) player will take longer to reach a (5) than a (4.8) player
shooting like a (5) because the (4.8) player is closer to a (5) than the (4.3) player.
 A (5.9) player shooting like a (6.0) player will reach a (6) faster than a (5.3) player shooting like a (6) player because the (5.3) player has further to go before their average catches up with them.
 Sometimes a player just gets all the breaks and the balls are set up perfectly for a 4 or 5 ball run, even for a (2) or (3).

If two (5's) play each other and one player wins 4-0, but both players shot (5) speed, that doesn't mean the winner is under ranked. It might mean that one player is a (5.9) player and the other is a (5.1) player or the winner is shooting (6) speed, but their average hasn't caught up to them yet or the loser wasn't shooting their best game or the loser had too many beers or the winner had just the right amount of beers. You can analyze this thing to death, but it's not worth it. Let the system do the analysis. Just shoot to win. 

The Handicap Race Grid:
This is what the race grid means. Example: a (5) plays a (4) in a 4-3 race. If these two players played 7 games total, on average the (5) would win 4 games and the (4) would win 3 games. In a match, you just don't know in what order those wins will occur.

To help determine a basis for player ratings, examine the following grid:

HANDICAP Average
balls per inning
7 5 to 7
6 4 to 6
5 3 to 5
4 2 to 4
3 1 to 3
2 0 to 2
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